Brendan "PlayerUnknown" Greene talks about the lore of the game

He explained his vision on how the game campaign could look like and also shed a light on how big the desert map would be.

In the recent interview to gameinformer Brendan "PlayerUnknown" Greene shared his vision on how the PUBG campaign could look like.

I think lore is important for creating it, but we don't have any serious lore there, if we were going to do a single-player campaign then maybe the history of the island would come into it. Originally I thought, because we have this Russian island and there's evidence of a military occupation there, it'd be fun to have a Watch Dogs kind of game based on the island where it was a bustling island with military occupation and you and five friends or four friends can play a single kind of multiplayer campaign, but set in the '70s. I thought that would be a cool era to set something kind of like Watch Dogs. Well, not Watch Dogs, but where you set out to capture each town on the island and take over the island from the military occupation. That was my concept of it. No plans for it yet, That's a big dream. I kind of just had the idea for it.

 You can watch the full podcast below

 Also in the interview to eurogamer PlayerUnknown clarified some details on the desert map - it would be 8x8 kms, will take place in Central America and would contain a monastery! Watch the the full interview below