Patch Notes - Update 42.1

PATCH NOTES 2026.06.16

42.1 Highlights




Live Maintenance Schedule (UTC)

※ The times shown below are subject to change.

  • PC: June 17, 00:00 - 08:30 

  • Console: June 25, 01:00 - 09:00




Map Service

Check out the Map Service Report - Update 42.1 for the latest info on regional map preferences and rotations!



※ Please note that the features and updates described below are subject to change or removal due to issues such as bugs, in-game problems, and community feedback. The images are intended as visual references only; the actual game may look different as the builds are continually developed and refined before release.




(PC) New Mode : Ally Duo


Mode Overview

  • You're not dropping into the Battlegrounds alone this time. Team up with your new companion, Ella, and fight your way through Sanhok together. Coordinate, communicate, and lead your duo to victory!

  • Go to Play > Arcade > Ally Duo to enter and start match.


Service Period (UTC)

  • PC : June 17, after live server maintenance - July 1, 07:00

    • Ally Duo is a limited-time beta mode.


Requirements

  • All requirements below must be met to access this mode.

    • The mode is only available on PCs equipped with an NVIDIA GeForce RTX GPU.

    • If an NVIDIA GeForce RTX GPU is not detected, the mode cannot be accessed and the Play button will be disabled.

      • Minimum Specifications: RTX 2080 TI or 3060 / VRAM 8GB / RAM 16GB

      • Recommended Specifications: RTX 4070 / VRAM 12GB / RAM 24GB

      • NVIDIA driver: 555.85 or later

    • Windows Hardware-Accelerated GPU Scheduling enabled

      • Windows Hardware-Accelerated GPU Scheduling must be enabled.

      • Please restart your PC after enabling the feature.

        • Settings → System → Display → Graphics → Default Graphics Settings

      • A system restart is required for the setting to take effect. Failure to restart may prevent the mode from functioning properly.

      • Hardware-Accelerated GPU Scheduling is disabled by default on some Windows 10 systems. Please enable the feature and restart your PC before playing.

    • You must accept the Terms of Service when prompted after clicking Play button.

      • Players may access the mode at any time by reopening the prompt and selecting Agree.


Mode Settings

  • Map : Sanhok

  • Perspective : TPP

  • Team Mode : Duo

    • Matchmaking begins as solo. After entering the match, you play as a duo with Ella.

  • Maximum Players: Max 64 (Players, Ella, Bots)


Additional Notes

  • The language Ella speaks is determined by your client language setting.

Client Language
Ella Language

Korean

Korean

Chinese (Simplified)

Chinese (Simplified)

All other languages

English

  • Some features and items on the Sanhok map are disabled.

  • Spectating, death cam, and replay features are disabled.

  • Ella cannot drop independently and will always follow the player's drop.

  • If you die or leave the match, Ella will also leave the match.

  • Reconnecting is not supported if you disconnect during gameplay.

  • Voice Chat

    • Voice chat with other players is disabled. You can communicate only with Ella.

      • For smooth communication with your duo teammate Ella, turn up your voice input volume and keep your microphone close.

      • If Ella's responses feel delayed, try lowering your graphics settings or resolution.

    • Set the Voice Chat Channel to 'Team Only' and the Voice Input Mode to 'Push to Talk'.

      • These settings are fixed while playing Ally Duo.

    • Press and hold the voice input key to speak, then release the key to send your message to Ella.


※ Ella's knowledge is based on game information available prior to Update 41.1. As a result, Ella may have limited knowledge of content introduced or updated after May, including the Tilted Grip, Hybrid Scope, and other recent gameplay or event changes.

[Link to Ally AI Safety & Responsibility]


KR : https://wstatic-prod-boc.krafton.com/common/content/news/20260615/UnNDinFx/Safe_and_Responsible_AI_Ally_KR.pdf

EN & Other Languages : https://wstatic-prod-boc.krafton.com/common/content/news/20260615/CmOpiwel/Safe_and_Responsible_AI_Ally.pdf

CN : https://wstatic-prod-boc.krafton.com/common/content/news/20260615/xIQE4bID/Safe_and_Responsible_AI_Ally_CN.pdf


New Blue Zone Ruleset: Rondo

A faster and more intense Rondo arrives on July 1!

This new Arcade LABS mode is designed to deliver denser combat across Rondo's vast landscape. With a shortened match timeline and a new Blue Zone ruleset, players can look forward to a faster-paced and more action-packed Battle Royale experience.

For more details, please check out the upcoming New Blue Zone Ruleset: Rondo announcement.


Service Period (UTC)

  • PC : July 1, 07:00 - July 15, 00:00

  • Console : July 9, 07:00 - July 23, 01:00



Gunplay

SLR

  • Horizontal recoil decreased by approximately 10%.

  • Muzzle Velocity : 840m/s → 870m/s

  • Reduced vertical recoil buildup during the early and mid stages of sustained fire.

    • Slightly increased vertical recoil recovery.

  • Reduced the weapon's tendency to drift left during firing.


Developer's Comment

The SLR has been adjusted in Update 42.1 to provide a more stable shooting experience by reducing recoil control burden and increasing muzzle velocity. In particular, we've significantly increased muzzle velocity, one of the most important factors affecting DMR performance. This makes it easier to engage moving targets at long range while also reducing bullet drop.

We've also reduced the weapon's tendency to pull to the left during sustained fire, making it more reliable and effective in medium- to long-range engagements. Through these adjustments, we hope the SLR will more consistently deliver the powerful damage output and rapid follow-up shot potential that define its identity.



VSS

  • Removed unused attachment-related visual elements from the VSS.

Weapon Spawn Changes



Ranked

Season 42

Season 42 will run longer than usual as we prepare for a broader Ranked Revamp planned for the future. As mentioned in the 2026 Roadmap, we are currently redesigning the overall Ranked season structure to establish Ranked as a more meaningful seasonal competitive experience. In addition, with the introduction of the new RP system and other Ranked changes this season, we wanted to provide players with sufficient time to experience and adapt to the updated Ranked environment. As part of this transition, Season 42 will run for three months, from Update 42.1 through Update 42.3.

  • Ranked weapon skins for the AWM have been added as Tier Rewards (permanent) for Season 42. 

  • The leaderboard will reset after the live server maintenance.

  • Check out your final Tier from the previous season through your Career page.




  • RP

    • To better reflect survival as a core element of Battle Royale gameplay, final placement now carries greater weight in RP calculations.

    • RP losses at higher RP tiers have been reduced, even in matches where players perform well.

    • Additional RP can now be earned by achieving high placements in consecutive matches.

    • Earn an additional 5 RP for placing in the Top 4 in two consecutive matches.

    • Earn an additional 10 RP for placing in the Top 1 in two consecutive matches.

    • Only the highest consecutive placement RP bonus will be applied.

    • Consecutive placement progress is reset at the start of a new season or when a leaver penalty is applied.

  • BATTLEGROUNDS PLUS

    • The purchase method for BATTLEGROUNDS Plus has been updated. (Link to prior announcement)

      • BATTLEGROUNDS Plus can now be purchased with 500 G-Coin or 20,000 BP.

      • The 1,300 G-Coin previously included with BATTLEGROUNDS Plus has been removed.

      • All other benefits remain unchanged.

  • (PC) AS Ranked Solo Added

    • Ranked service schedules may continue to be adjusted to improve service stability and overall matchmaking quality.

    • Operating Hours(UTC)

      • AS Solo(TPP) : 12:00 ~ 16:00

  • Secret Rooms are now available in Ranked and Custom Matches - Esports Mode.

    • Ranked

      • Available Maps : Erangel, Miramar, Rondo, Taego

    • Custom Matches - Esports Mode

      • Available Maps : Erangel, Miramar, Rondo, Taego, Vikendi, Deston


Season 42 Rewards

Below are the rewards you'll be receiving based on your final Tier from the previous Ranked season.

Tier
Rewards

Bronze

Bronze PUBG ID Emblem

Silver

Silver PUBG ID Emblem

Gold

Gold PUBG ID Emblem

Ranked Weapon Skin

Ranked Parachute Skin

Platinum

Animated Platinum PUBG ID Emblem

Ranked Weapon Skin

Ranked Parachute Skin

Platinum Medal

Crystal

Animated Crystal PUBG ID Emblem

Ranked Weapon Skin

Ranked Parachute Skin

Platinum, Crystal Medal

Diamond

Animated Diamond PUBG ID Emblem

Ranked Weapon Skin

Ranked Parachute Skin

Platinum, Crystal, Diamond Medal

Master

Animated Master PUBG ID Emblem

Animated Master Nameplate

Ranked Weapon Skin

Ranked Parachute Skin

Platinum, Crystal, Diamond, Master Medal

Survivor

Animated Survivor PUBG ID Emblem

Animated Survivor Nameplate

Ranked Weapon Skin

Ranked Parachute Skin

Platinum, Crystal, Diamond, Master, Survivor Medal

  • The Ranked Parachute skins, weapon skins, and Medals are permanent rewards. The rest of the obtainable rewards are available for use during a single Ranked season.

  • Rewards can be found on your Inventory/Edit Profile page once Season 42 starts.

  • Once Season 42 is over and the server undergoes maintenance, every reward but the Parachute, weapon skin, and Medal will be withdrawn.



Gameplay

Interactive Smoke

Smoke can now temporarily disperse in certain situations, such as explosions and vehicle impacts. Use these interactions to reveal enemies hidden behind smoke and create new tactical opportunities on the battlefield.

This feature introduces new counterplay options and dynamic combat scenarios while enhancing immersion during engagements.

  • The feature applies to all smoke generated by Smoke Grenades and destroyed Gas Cans.

  • Explosions

    • Smoke will temporarily disperse when an explosion occurs within it, including explosions caused by Frag Grenades, C4, Mortars, the Red Zone, and Karakin's Black Zone.

    • The affected area varies depending on the size of the explosion.

  • Collisions

    • Smoke will be pushed aside when struck by any vehicles.

    • The affected area varies depending on the vehicle's speed.

    • The Vikendi train and Emergency Cover Flare cover objects can also push smoke aside.

  • Dispersed smoke will gradually refill after a short period if the Smoke Grenade duration has not yet expired.

  • Only the area directly affected by the explosion or collision will be dispersed.



Starting Plane Visual Update

The visuals of the Starting Plane and Supply Plane have been updated.

  • Improved material and surface detail quality.

  • Added accent colors to enhance the plane's visual identity.

  • The same visual improvements have been applied to Supply Planes.

    ※ Helicopters used on certain maps, such as Paramo, are not included in this update.



Blue Zone Revamp

The Blue Zone ruleset and damage system have been updated to improve match pacing in both Normal Match and Ranked.

Blue Zone timing and damage values have been adjusted across all modes to better support the intended gameplay flow of each mode.

For detailed goals of this update and developer commentary, please refer to the [Dev Letter] Blue Zone Revamp Announcement.

  • Dynamic Blue Zone based on remaining player count has been removed.

    • Maps : Sanhok, Karakin

    • Applies to Normal Match.

  • Blue Zone ruleset changes for Normal Match and Ranked & Esports apply to all 8x8 maps.

  • Normal Match

    • Starting from Phase 2, Blue Zone warning times have been shortened and shrink durations have been increased.

      • Total match duration remains unchanged (28m 50s).

      • Early-game safe zone sizes have been reduced.

      • Starting from Phase 4, safe zone sizes have been increased.

      • Safe zone placement behavior has been adjusted to match Ranked.

        • Late-game safe zones will appear slightly closer to the center compared to before.

      • Red Zones, Blizzard Zones, and EMP Zones will begin earlier based on the updated timeline.

  • Ranked & Esports

    • Early-game phase durations and final phase durations have been reduced.

      • Total match duration has been reduced from 32m 50s to 30m 10s.

    • Safe zone sizes have been reduced overall.

    • The land-priority safe zone placement adjustment has been removed.

    • Special Zones have been adjusted to match the updated timeline.

      • Red Zone, Blizzard Zone and EMP Zone begin earlier and have shorter overall durations.

      • Sandstorm duration and individual occurrence durations have been reduced, while movement speed has been slightly increased.

  • Blue Zone damage scaling has been changed from distance-based to time-based.

    • Damage now increases based on how long players remain inside the Blue Zone.

    • The previous distance-based system has been removed from all modes and maps.

    • Applies to Normal Match, Ranked and Custom Match - Normal and Esports Mode.



Healing Item Rebalance

The weight and usability of healing items have been adjusted.


  • Med kit

    • Weight : 20 → 15

    • Usage Time : 8 seconds → 6 seconds

  • Bandages

    • Healing Amount : 10 → 12

    • Healing Duration : 5 seconds → 3 seconds

    • Usage Time : 4 seconds → 3 seconds

    • Bandage healing intervals while using EMT Gear have been adjusted to allow health recovery to complete more quickly.

  • Adrenaline Syringe

    • Weight : 20 → 15

  • Painkiller

    • Weight : 10 → 6

  • Boost Gauge

    • Health regeneration now occurs at shorter intervals.

    • Total healing amount remains unchanged.


Developer's Comment

Healing item usage has historically been concentrated around a small number of items due to differences in efficiency and convenience. With this rebalance, we adjusted both weight and usability to ensure each healing item serves as a meaningful option in different situations.

We reduced the carrying burden of healing items overall and improved the effectiveness and usability of Bandages, allowing players greater flexibility when managing healing resources. We also adjusted the health regeneration interval provided by the Boost Gauge so that players can more clearly feel its effects while maintaining the same total amount of healing.

This update is focused on expanding the usefulness of healing items and increasing meaningful choices during looting. We will continue monitoring healing item usage patterns and gameplay experiences to determine whether additional adjustments are needed.


Misc.

  • Smoke Performance Improvements

    • Optimized smoke rendering and particle effects to reduce some of the performance impact caused by smoke deployment.

  • Pickaxes have been removed from Emergency Support Flare in Sanhok and can no longer be obtained on the map.

  • As part of motorcycle physics interaction improvements, knocked-over motorcycles can no longer be stood upright while a player is standing on them.




Arcade

Intense Battle Royale

※ The following updates apply to Custom Match as well.

Experience Intense Battle Royale in Haven's uniquely dense combat environment.

  • Haven has been added to the map pool.

  • Blue Zone settings and the default spawn kit remain unchanged from existing Intense Battle Royale matches.

  • Only motorcycles will spawn on the map.

  • The contents of Emergency Supply Drops have been adjusted to better fit Haven's map size.


UGC: Racing Mode

Rev your engines and get ready to race to the finish line!

Create your own racing experiences using a variety of devices and vehicle settings. From traditional races and obstacle courses to time trials and combat racing, you can now build a wide range of vehicle-based game modes in UGC.

  • New devices have been added for racing mode creation, including Checkpoints, Stopwatches, and Billboards.

  • New options have been added to the existing Vehicle Spawn Device, allowing creators to build a wider variety of vehicle-focused content.

    • Vehicle performance can now be customized through the Vehicle Spawn Device, including torque, RPM, weight, and more.

  • The Spare Tire item has been added.

  • A Basic Racing sample mode has been added to help creators get started.

    • Use the sample mode to quickly learn and create your own racing experiences.


Vehicles

  • The lobby animations for two Harley-Davidson™ motorcycle special vehicle skins have been improved.

    • The Special Exhaust Backfire effect for the CVO™ Road Glide® ST (Limited) and CVO™ Road Glide® ST motorcycles have been enhanced for a more natural appearance.

    • A new pulsing effect has been added to the CVO™ Road Glide® ST (Limited) motorcycle.


UX/UI

Voice Chat UI Improvements

The Voice Chat UI has been improved.

  • The Voice Chat UI is activated when two or more players are participating in voice chat.

  • The Voice Chat UI is displayed in the upper-left corner of the screen.

  • Only players who are currently speaking are displayed, while inactive players are hidden from the list.

  • When multiple players are speaking simultaneously, the most recent speaker is displayed at the top of the list.

  • If you are muted, your mute status will always be displayed at the top of the list.

  • Other players' mute statuses are not displayed.

  • The improved Voice Chat UI will be applied to supported out-game screens, while both the existing and improved Voice Chat UI will be available in-game.


Customize Improvements

Various usability improvements have been made to Customize, along with fixes for several UI and text-related issues.

  • A new option has been added to the ‘Utility’ tab, allowing up to 10 items to be opened at once via the right-click context menu.

  • Character rotation is now preserved while browsing outfit skins in the ‘Character’ tab.

    • Rotation is also preserved when previewing items such as characters, weapons, emotes, and Contender items.

  • Weapon Charms can now be equipped immediately upon entering the ‘Charms’ menu in the ‘Weapons’ tab.

  • Weapon Charms can now be equipped to all weapons from the ‘Charms’ menu in the ‘Weapons’ tab.


Misc.

(PC) Controller Support

Controller support has been added to the PC version of PUBG: BATTLEGROUNDS.

  • Players can now play PUBG: BATTLEGROUNDS using a supported controller.

    • PlayStation DualSense® and PlayStation DualShock® controllers are not supported.

  • A notification will be displayed when an input device change is detected.


Workshop

New item sets have been added to the Hunter's Chest and Archivist's Chest.

  • Beary Cozy Bear

  • Survivor Pass: Wild Things

Workshop : Black Market 2026

After lighting up the Battlegrounds in previous years, we’re happy to announce that the Black Market 2026 returns with a refreshed experience! Following our previously announced 2026 Roadmap, the ‘Double Gacha’ system in Workshop has been removed, making it easier than ever to jump in and enjoy everything the Black Market has to offer. Fan-favorite Progressive weapon skins and a variety of exciting rewards await in this year's Black Market.

  • Workshop Revamp : Black Market 2026 Cargo

    • Black Market 2026 introduces major changes to the Workshop experience.
      With Update 42.1, the Workshop probability structure has been revamped for Black Market 2026. The previous structure involving Loot Caches and Prime Parcels has been removed, allowing players to obtain Progressive weapon skins and various other rewards directly from a single Cargo in a more intuitive way.

Stay tuned for the upcoming Black Market 2026 announcement for full details!



Bug Fixes

Gameplay

  • Fixed an issue where executing a player using a Self-AED in the Blue Zone could be interrupted unexpectedly, causing the player to die immediately.

  • Fixed an issue where players could not equip the M79 from the passenger seat of certain motorcycles with Special Vehicle Skins.

  • Fixed an issue where Vending Machine devices could not be interacted with in Play mode.

  • Fixed an issue where throwable weapons could pass through players riding certain motorcycles.

  • Fixed an issue where the expected healing gauge was displayed incorrectly when healing a teammate with Bandages while equipped with the EMT Gear.

  • Fixed an issue where scope magnification could be changed through a specific input sequence when Scope Mode was set to Hold.


World

  • Fixed an issue where parts of a character's body could clip through walls in certain buildings on Erangel.

  • Fixed an issue where players could gain unintended access to a Secret Room on Paramo by using a motorcycle.

  • Fixed an issue where the spawn rate of Emergency Support Flare from Flare Gun Care Packages on Deston was applied incorrectly.


UX/UI

  • Fixed an issue where the Medal UI was displayed incorrectly on the Match Results screen.


Items & Skins

※ Clipping issue: Graphics that are shown outside the visible part of an image/object.

  • Made minor visual adjustments to the Darkest Depths - Beryl M762 Deathbox skin to address an issue where the edges of the floor appeared to flicker.

  • Fixed an issue where Eve's hair was displayed incorrectly when wearing certain Headband items.

  • Fixed an issue where part of the Tenebres Wrapped - AKM skin was displayed incorrectly.

  • Fixed an issue where the wrist became transparent when wearing Moon Lizard's Gloves with certain PGC tops.

  • Fixed an issue where the character's face was not displayed when wearing the Queenpunk Mask and the PGC 2022 Iridescent Danger - Helmet (Level 2) together.

  • Fixed a clipping issue when applied Lobby Pose 4 while wearing the Harley-Davidson® Street Smart Shirt.

  • Fixed an issue where incorrect text was displayed in the item name of Pawsh Poodle Nails when using Simplified Chinese.

  • Fixed an issue where a rat was displayed unintentionally in the Private Gallery lobby.

PUBG: BATTLEGROUNDS Team.