※ The times shown below are subject to change.
※ Please note that PC players can anticipate map changes every Wednesday at 2 AM UTC, while Console players can expect the same every Thursday at 7 AM UTC.
※ In Random Map regions, each map will have an equal probability of being selected, with a probability of 20%.
※ Please note that the features and updates described below are subject to change or removal due to issues such as bugs, in-game problems, and community feedback. The images used are intended as visual references only; the actual game may look different as the builds are continually developed and refined before release.
Balance changes made to certain Tactical Gear.
The usage time for the following heal items, when applied to oneself, has been slightly reduced.
< Dev's Comment >
Greetings players, In-Game Dev Team here to discuss the latest update to Tactical Gear.
Throughout the years, PUBG: BATTLEGROUNDS has continuously evolved, seeking to introduce diverse gameplay experiences beyond what has become the standard. Our goal has always been to ensure that all players, regardless of skill level, can feel like they're meaningfully contributing to their teams. As part of this mission, we introduced the Tactical Gear system. This unique addition allows players to strategize and adapt their approach based on different situations and equipment types, enabling each team member to also take on fresh roles.
Tactical Gear has received positive feedback since its launch, but we observed instances where players had to sacrifice their primary weapon slots to make room for Tactical Gear, leading to challenges in combat. Balance issues also emerged with certain gear like the Spotter Scope and Tactical Pack. To address these issues, we made several balance adjustments and introduced a renewed Tactical Gear system in Update 24.1. Our intention was to underscore the strategic aspects of the game and offer players more options to personalize their playstyle, enhancing the diversity of gameplay.
Post the 24.1 Update, we received substantial feedback suggesting that certain Tactical Gear was excessively powerful.
However, we've been receiving substantial feedback post the 24.1 Update, suggesting certain Tactical Gear was excessively potent.
We first wish to clarify that we approach any balance adjustment with a comprehensive analysis of community feedback and gameplay metrics across all maps and modes (solo/duo/squad). This process also applies to Tactical Gear. For instance, while certain gear was more favored in smaller maps/solo players, it was less popular in larger maps/team play.
The Blue Chip Detector was one such Tactical Gear. According to our internal data, it was particularly popular in smaller maps and solo modes. Though it ranked lowest in terms of win rates across all Tactical Gear, it provided a significant advantage during early combats by making enemy location easier. This ease of locating enemies, especially among seasoned players who rely on sound play and world terrain for positional awareness, was seen as diminishing the tension of the game and causing stress, as it exposed their locations easily.
We had initially planned to monitor the status of Tactical Gear post the 24.1 Update to gather more precise metrics, but the feedback and the actual in-game usage data led us to conclude that the stress caused by the Blue Chip Detector was significant. Consequently, we've decided to remove the Blue Chip Detector in this update.
With regards to the EMT Gear, we recognized that it was over-adjusted in the 24.1 Update, as we previously determined this gear had overly potent features, such as self-heal boost effects and reduced time for teammate healing/revival. Therefore, we have carried out minor enhancements.
Lastly, the All-In-One Repair Kit has proven its worth as a valuable tool, enabling players to repair crucial equipment in various situations. Our metrics show it as one of the most effective Tactical Gear, recording the highest win rate among all. Thus, we've decided to reduce its usage limit in this update.
The Jammer Pack, which was previously available on all maps except Sanhok and Paramo, will now also be spawning on these maps following this update.
The Arcade has undergone a significant overhaul this update, allowing simultaneous operation of multiple game modes!
< Dev's Comment >
Hello PUBG: BATTLEGROUNDS fans! We, the Out-Game unit, are thrilled to finally bring you the much-anticipated Arcade update. We understand that the separate operation of the Arcade and LABS services until now have resulted in some inconvenience for our players.
Therefore, over the past months, we've approached the redesign of the Arcade from a standpoint of 'needs' and 'nice-to-haves'. Throughout the development and discussion process, we've iteratively added and stripped back elements of UI, art, text, reward quality and earning methods, and other related specifications.
With Update 24.2, we are excited to usher you into our revamped Arcade mode. Here, you'll not only discover a variety of gameplay but also a new rewards system. Reacquaint yourself with past LABS favorites, exciting new modes, and the thrill of Team Deathmatch, among other features!
Training records have been added to the Aim/Sound Lab.
Celebrate your triumphant Chicken Dinner by lauding your teammate's effort through our new Reputation system feature. Don't forget to uphold your own Reputation level and unlock new rewards!
※ This update applies to only Normal Matches and Ranked.
Rewards will be automatically delivered with corresponding notifications.
< Dev's Comment >
Out-Game unit here again, excited to present another update for the Reputation system! In this update, we strived to transcend the conventional 'good manners' metric to an embodiment of specific in-game virtues (leadership, skill, communication). Consider, for instance, the following scenario: Teammate 1 is knocked out and isolated in a building surrounded by an enemy squad. Teammate 2 coordinates the rescue, instructing Teammate 3 to assume the role of a sniper stationed on a nearby ridge, while Teammate 2 and Teammate 4 dive in for the rescue. Teammate 3 strategically pings and creates a distraction for enemies outside the building. Meanwhile, Teammate 4 utilizes a Smoke Grenade to obscure visibility and enable a safer revival process and Teammate 2 provides support by launching merciless bullets at approaching enemies. At the end of the day, Teammate 1 can choose to compliment Teammate 2 for being a Fearless Leader, Teammate 3 as a Skill Master, and Teammate 4 a Communication Specialist.
Our intent is to kindle a quest for honor amongst all our players, fostering an environment of better in-game behavior. While we acknowledge that attaining a high Reputation level will undoubtedly present a challenge, our objective is to preserve the prestige and recognition associated with such an achievement, symbolizing a player's consistent demonstration of excellent skills and courteous gameplay. The compliments are meant to serve as feedback on recognized virtues, providing positive reinforcement and guiding your in-game performance to new heights.
Match Ranking and Stats
We have received a considerable amount of feedback regarding discrepancies between the players' subjective interpretation of in-game rankings and stats, compared to the objective data available through Match History or third-party sites. To mitigate this gap and to provide more reliable responses to your inquiries, we have adjusted the logic of ranking and stat determinations.
When a team member's character remains alive in the game, that member is deemed to be actively participating in the match, irrespective of their connectivity status. Consequently, even if a character belonging to a player who has already left the match continues to survive alone, the ranking and stats of the player who are still engaged in the game can potentially fluctuate based on the timing of that character's death.
In a bid to streamline the customization process, we've enabled simultaneous adjustments to Costume/Gear skins and character appearance on a single screen.
Added a new "Character" page in the Customize menu.
The existing Wardrobe and Appearance screens are now available under a single tab.
We've redesigned how you equip/unequip costumes on the Character page.
'Save/Reset' feature: you can now preview and either save or reset a range of skin items and appearances all at once.
Gear and clothing slots are displayed separately.
The slot box surrounding the character will change based on the selected gear/clothing skin.
We've revised the UX/UI for the gear display feature.
Your highest level equipped gear is now showcased in the Gear screen. Slots with no gear equipped will remain empty.
A gear level filter button is now available, offering a temporary display of gear at the selected level. Selecting any other gear item will deactivate this filter.
The Preset interface has been updated.
The UX/UI for the item description tooltip has been updated.
We've added a right-click key guide in the main customization screens for:
(PC) In-Game Report
Enhancements have been made to the in-game Report pop-up for increased effectiveness and accuracy.
Upon selecting the "Cheating" option, you will be able to input text in "Others".
Fixed the issue where flame effects on characters are incorrectly rendered in red in Simplified Chinese settings.
Fixed the issue where with a Tactical Pack equipped, weapon attachments are not automatically attached to stored weapons.
Fixed the issue allowing players to neutralize explosive damage from Grenades, C4, and Sticky Bombs by throwing melee weapon.
Fixed the issue preventing tire installment when approaching a vehicle with removed tires from outside its radius.
Fixed the issue in FPP matches, where the perspective switches to TPP if a player is spectating a teammate controlling a Drone, and the teammate then leaves the Drone's view.
(PC) Fixed the issue causing the game to freeze when spectating a character using a Drone.
(PC) Fixed the issue where a player's arms appear extended beyond normal from other players' perspectives after the player has equipped Tactical Gear and uses an Ascender.
※ Clipping issue: Graphics that are shown outside the visible part of an image/object.