※ The times shown below are subject to change.
The map service has been updated to closely reflect regional preferences.
※ PC players can anticipate the next rotation every Wednesday at 2 AM UTC, while Console players can expect the same every Thursday at 7 AM UTC.
Fixed | Favored Map | Etc. (Paramo, Vikendi, Karakin, Deston) | |||
---|---|---|---|---|---|
Week 1 | Erangel | Miramar | Rondo | Sanhok | Paramo |
Week 2 | Erangel | Sanhok | Miramar | Taego | Vikendi |
Week 3 | Erangel | Miramar | Taego | Rondo | Karakin |
Week 4 | Erangel | Taego | Rondo | Sanhok | Deston |
Week 5 | Erangel | Rondo | Sanhok | Miramar | Paramo |
Fixed | Favored Map (Miramar,Rondo) Rotation | Etc. (Paramo,Vikendi,Karakin,Deston) | |||
---|---|---|---|---|---|
Week 1 | Erangel | Taego | Sanhok | Rondo | Paramo |
Week 2 | Erangel | Taego | Sanhok | Miramar | Vikendi |
Week 3 | Erangel | Taego | Sanhok | Rondo | Karakin |
Week 4 | Erangel | Taego | Sanhok | Miramar | Deston |
Week 5 | Erangel | Taego | Sanhok | Rondo | Paramo |
Fixed | Favored Map | Etc. (Deston, Sanhok, Karakin, Paramo) | |||
---|---|---|---|---|---|
Week 1 | Erangel | Taego | Rondo | Vikendi | Deston |
Week 2 | Erangel | Rondo | Vikendi | Miramar | Sanhok |
Week 3 | Erangel | Vikendi | Miramar | Taego | Deston |
Week 4 | Erangel | Miramar | Taego | Rondo | Karakin |
Week 5 | Erangel | Taego | Rondo | Vikendi | Deston |
< Dev's comment >
Following the December release of our tenth map, Rondo, we recognized the need for a map service approach that more accurately aligns with player preferences - so with Erangel being the exception, we have specifically considered regional variations.
We've employed in-game metrics to overhaul our map selection mechanism, ensuring it now mirrors regional preferences more closely. This adjustment significantly boosts the likelihood of players enjoying their favored maps.
Further analysis of community input and trends has prompted us to revise the lineup of fixed maps. For example, for the KR/JP and KAKAO regions, we've responded to explicit player feedback by securing a permanent spot for three beloved maps, Taego and Sanhok included. When it comes to areas with a random map selection, a clear preference for larger maps has emerged, leading us to favor all such maps, Deston being the sole exception. Despite Deston's lower preference, its comparative popularity over smaller maps has justified a slight uptick in its appearance rate.
For this map service strategy, prioritizing player feedback is crucial - we will maintain our practice of monitoring regional trends through metrics while enhancing our engagement with the community to guide the improvements more effectively and appropriately.
For Ranked, we've ensured that all 8x8 maps are included, with four prominently featured in Esports, now established as fixed rotations. For more details on this change, read the Dev Letter: Ranked Map Service previously shared.
※ Please note that the features and updates described below are subject to change or removal due to issues such as bugs, in-game problems, and community feedback. The images used are intended as visual references only; the actual game may look different as the builds are continually developed and refined before release.
S1897
S686
DBS
< Dev's comment >
The JS9 was initially designed to diversify the current AR & DMR gunplay meta, aiming to improve its versatility through balanced damage output and refined recoil control. Thus the JS9 distinguished itself as a formidable weapon, achieving the highest kill ratio among its peers and emerging as a compelling new option. Yet, its notable average win rate of 56.0% in clashes with ARs signals the need for rebalancing, especially to moderate its overperformance in mid to long-range combats. While efforts have been made to tune its damage and recoil, its excellence in close-quarter confrontations and player-friendliness will sustain. And looking ahead to 2024, we'd like to enhance the functionality of less favored weapons, so let us know your thoughts, starting with the JS9, to help us shape SMG's future.
Similarly, Shotguns ran through thorough assessments via in-game analytics and ongoing player feedback, verifying their potent damage capacity at extended ranges. Although designed to excel in close-quarters combat, we've decided to rebalance buckshot spread, bullet size, and Choke performance to moderate their impact in medium to long-range encounters. This adjustment aims to restrict their effective range, but maintain their positions as a formidable option within 10 meters. Additionally, for the S1897 and DBS, we've fine-tuned the pump action timing and rate of fire, scaling down their effectiveness in scenarios involving multiple opponents. The DBS, in particular, has demonstrated a considerable win rate of 59.7% against ARs and 59.5% against SMGs. These changes are intended to align it more closely with other fellow Shotguns.
※ The following features are available only in Rondo.
Introducing PUBG's first electric vehicle. Ride the new 6-seater Pico Bus and discover the unique charm of electric vehicles as you hit the roads of Rondo!
Electronic vehicles can be charged at the Charging Station.
Weight increased from 15 → 23.
Looted BR Coins and Gold Bars will be sorted after healing and boost items.
To reduce player fatigue and distraction, brightness and overall shadows of the Sunset weather have been adjusted.
Terrain color and outlines have been adjusted for better visibility.
Removed a few doors in some buildings in Rondo.
※ The following features apply to all modes.
Explore new ways to jump, strengthen teamwork, and have a bit more fun with our new vaulting features.
You can now vault vehicles, with a few exceptions!
The new cooperative vaulting feature will help you reach greater heights and allow you to lend a hand to pull up your teammate.
Lifting a Teammate
Pulling Up a Teammate
Dev's comment: With Update 28.1, we're introducing new vaulting features to add more action to the game. While experienced players have their own ways of vaulting vehicles, we're making vehicle vaulting even more accessible to allow for more realistic and natural play with less unnecessary movement. We're also introducing a 2-player co-op climb for a whole new experience, paving the way for stronger teamwork and new strategies.
Three-wheeled motorbikes have been removed from all maps due to the notably low usage. In their stead, we've adjusted the spawn rates of vehicles that see more frequent use.
An upgrade has been made to one of our classic items - the Gas Can, to help make it into a more dandy tool.
Below are the rewards you'll be receiving based on your final Tier from the previous Ranked season.
Bronze | Bronze PUBG ID Emblem |
Silver | Silver PUBG ID Emblem |
Gold | Gold PUBG ID Emblem Ranked Parachute Skin |
Platinum | Animated Platinum PUBG ID Emblem Ranked Parachute Skin Platinum Medal |
Diamond | Animated Diamond PUBG ID Emblem Ranked Parachute Skin Platinum, Diamond Medal |
Master | Animated Master PUBG ID Emblem Animated Master Nameplate Ranked Parachute Skin Platinum, Diamond, Master Medal |
Top 500 | Bonus rewards for Top 500 players:
|
The AI Training mode, provided to aid new or returning players, was not as effectively utilized as anticipated. Thus, the AI Training mode has been removed. (The associated tutorial missions have been updated accordingly.)
We'd like to inform our players about a change coming in the March update: the removal of the Utility Belt.
First off, our analysis revealed that many newcomers to PUBG often overlook the Utility Belt's benefits - this leads them to unequip it entirely, which impacts the early game phase, where the belt plays a role in looting capacity.
Also, a considerable number of players have expressed that the Utility Belt interferes with the visual appeal of their costume skins. Despite its hideable feature, its persistent visibility to other players detracts from their customized gaming experience.
We also conducted a survey that highlighted that the majority does not strongly object to the Utility Belt's removal.
All these were crucial in guiding our decision-making process. So in response to these insights and feedback, we have decided to remove the Utility Belt in March and integrate its capacity feature directly into the character's basic stats.
Random Crate |
|
|
Survivor Pass |
|
|
Workshop (Imprints) |
|
|
Store |
|
|
A new Crafter Pass is here to usher in the first festival of the year. Read more details on the Spring Fest 2024 announcement!
Introducing the new Progressive Weapon Skins and Chromas - craftable only through Special Crafting at the Workshop! Check out the full details on the Spring Fest 2024 announcement.
Special Crafting Closing Date
※ The Special Crafting - Spring Fest 2024 tab will be accessible only until the following dates. Make sure to use up your Spring Fest Tokens before the closing date!
※ Clipping issue: Graphics that are shown outside the visible part of an image/object.